ext_76041 ([identity profile] the-gneech.livejournal.com) wrote in [personal profile] the_gneech 2016-06-07 01:56 pm (UTC)

Burst effects everything in it. Capture/contain effects (or anything that specifies "ghosts") only impact ethereal creatures. Gadgets don't read intent like priest spells do. ;)

Swapping out gadgets is covered in the Brains class. Basically to build gadgets you have to scrap old gadgets for parts, which takes 2 hours per gadget slot modified. At 10th level, you get the "perfected" ability which allows you to fabricate a certain number of "persistent" gadgets that never go away.

From a game mechanic POV, this is because gadgets basically fill the space of wizard spells in a fantasy game, and as such the pool of what you have available is similarly limited. :)

I might add an "only affects ghosts" modifier for damage dealing, but that would probably be a Genius level or higher effect. I'm also considering just removing the ultimate size. I'm not sure I really want gadgeteers to be able to build a trap big enough to capture four StayPufts at once. ;D

-TG

Post a comment in response:

This account has disabled anonymous posting.
(will be screened if not validated)
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting