rowyn: (Default)
rowyn ([personal profile] rowyn) wrote in [personal profile] the_gneech 2020-10-30 09:03 pm (UTC)

The last time I ran a combat-heavy game, my big takeaway was "it doesn't matter how tough the fight actually is; it matters how tough the players *think* it is." As long as your players are invested in the outcome and feel sufficiently challenged, nothing else counts. :)

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