the_gneech: (Rastan Kill Monsters)
2016-09-17 07:40 pm

The Always DM Blues

(To the tune of “We Didn’t Start the Fire…” by Billy Joel)


Celedras, Arcangalad

Arshan’s always kinda mad

I haven’t played you for a while

Obsidian kills her foes with style


Maedhroc gives his foes the boot

Elsa’s tough but awfully cute

1E rules are dumb and hard

but they made my super-bard


(Singin’)

Referees don’t get to play much

We get all excited, tho we try to hide it

Referees don’t get to play much

But there’ll be no game, if I’m not DM


Playing Lachwen was a blast

but MMO fun doesn’t last

I don’t wanna spend the cash right now

to play my panda monk in WoW


But oh on tabletop to play again

Or just once for my paladin

The 3E rules were quite a cage

for Theran, my poor fighter-mage


My halfling ranger doesn’t have a name

I’d love to play him all the same


My human ranger had a plot device


but tough luck I suck at rolling dice


Natural 1’s all day!

No foes I’ll slay!


What else do I have to say?


(Singin’)

Referees don’t get to play much

We get all excited, tho we try to hide it

Referees don’t get to play much

But there’ll be no game

If I am not

DM…


(fade)


-The Gneech


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the_gneech: (It's a Lion)
2008-10-15 01:49 pm

I'm Bored; It's Official

I don't wanna be at work. :P What I'd really like is to be playing something; my first choice would actually be a pretty generic vaguely-Tolkienian D&D game, which is weird considering how often you hear me wishing for Howardian sword-and-sorcery. In particular, I've got a hankerin' to play a dwarf fighter/rogue of all the unusual things. Although I'd be perfectly happy to play Arshan or Celedras as well.

Failing that, I'd like to be painting some of the huge pile of minis I've bought over the past few months in preparation for Uncanny Midnight Tales. I managed to get them all puttied-and-primed this past weekend, and even started to work on some of the fleshy bits, but I've got a long way to go.

Of course, I can't do either of those things, 'cause I gotta work. So I'll just sit here feeling antsy and keep writing code, I guess. But that don't mean I gotta like it! Grr!

-The Gneech, bored guy
the_gneech: (Legolas silhouette)
2007-09-12 11:19 am

I Miss Celedras

I wanna run around the board, shootin' stuff.

-The Gneech
the_gneech: (Kero asleep)
2007-03-25 12:01 am

The Zombies Were All Around the Table

Rough night for gaming. [livejournal.com profile] camstone got waylaid by a cabinet and couldn't make it; [livejournal.com profile] sirfox, [livejournal.com profile] lythandra, and I were all zonked; and about 2/3 of the way through the session, [livejournal.com profile] jamesbarrett came down with a sudden cold.

On the upside, the dice were very nice to us. I don't think I've seen so many 20s in one session. We mowed through the monsters like so much dead grass. Too bad all we got for our trouble was 206 XP and a nauseated sorcerer. Still, Celedras got to run around being shooty, even getting to ride around on his horse being shooty (a rare treat), although I think I forgot to figure in the penalties for shooting from horseback. Doesn't matter, really tho -- when I hit, I hit by something like 15+, and when I missed, I missed completely.

Ah well. Next week I'm hoping to get my game running again, assuming we can all make it and the world doesn't explode. I know [livejournal.com profile] jamesbarrett has been itching to play his wizard character again.

But now ... bed.

Tomorrow ... phone repair. And drawing.

G'nite world, and have an awesome tomorrow!

-The Gneech
the_gneech: (Legolas Aaah)
2006-11-19 12:33 am

They're Not Undead! They're Not Immune to Crits! Yaaay!

Well, tonight's session of [livejournal.com profile] jamesbarrett's D&D game was a mixed bag. We're going through the Dungeon Crawl Classics series module Iron Crypt of the Heretics, which is a sequel to The Blackguard's Revenge, which we also went through. These two modules focus on a) boatloads of undead, and b) lots of puzzles. The undead are fun for [livejournal.com profile] camstone's paladin 'cause he can smite 'em right and left, and are okay for [livejournal.com profile] lythandra's barbarian 'cause she does a boatload of damage even without critical hits. For [livejournal.com profile] sirfox's monk and my Celedras, they're a bit more of a problem, 'cause he can't inflict criticals, and I can't use my Skirmish damage against them.

So when, tonight, we encountered some driders, Josh and I both went, "Yaaay, things we can do extra hurt on!"

On the other hand, puzzles are always problematic in gaming, because if you're lucky the answer will be painfully obvious; if you're unlucky, you're going to spend the evening staring at each other and going, "Duh, I dunno, try this. Duh, I dunno, try that." Only rarely do puzzles challenge enough to satisfy, without being exercises in frustration. Unfortunately, by our choice of paths to take, we found ourselves facing two very tough puzzles, one right after the other.

The first was a pretty standard lever trap of the "you have to flip the various levers in the right order to open the door" variety, with the variation being that if you did it wrong you got zapped with a disintegration spell. Fortunately, [livejournal.com profile] jamesbarrett knows enough about dungeon design to have nerfed that a bit into just a boatload of damage, understanding full well how un-fun "You guessed wrong, roll up a new character!" is. Unfortunately, even with that nerf, we were loathe to experiment until we were fairly sure we had worked it out, for fear of using up all our healing ability before getting to the Big Bad Thing we knew was on the other side. Thus we spent a lot of time going around and around on various combinations on paper before we actually tried it a second time.

Then, after some relatively straightforward drider-slaughtering (in which every player got to do insane amounts of damage at least once, which is always satisfying), we were confronted with another puzzle in the form of what to do about the big ball of badness that we found. Every time there was violence, the thing grew, and (as there had been a lot of violence so far) it was already dangerously close to blocking us in. Much bigger and it would have started engulfing the party, the dungeon, and then the continent. (Just think of it as a cross between Katamari and a Sphere of Annihilation, and you're on the right track.)

So we figured that if bad juju made it grow, then good juju should make it shrink, and we spent the better part of an hour trying to heal it, turn it, sing it "Put a Little Love in Your Heart," whatever, all to no effect. Finally the NPC fighter/cleric cast a divination spell which told us we were carrying something that would negate it, and I happened to notice on our list of collected treasures a Portable Hole, which did the trick.

We were glad that worked, but also by this time we were all tired and a bit annoyed that none of the other stuff had worked -- which is an inherent problem with puzzles in an RPG. When presented with the premise "evil and violence makes this thing strong," the natural conclusion to us seemed to be that going all Vash the Stampede on it ("LOVE and PEACE! LOVE and PEACE!") should reverse it. "Throw a portable hole at it," on the other hand, came at us completely out of left field, even though it probably seemed perfectly obvious to the person designing the module.

On the ENWorld boards, in a thread about puzzles in D&D, I heard one house rule that I thought was interesting, which was that if the players spent more than 15-20 minutes of real time on a puzzle, the GM told them the answer to keep things moving -- and just didn't give them XP for it. That strikes me as probably being a good compromise ... after 20 minutes on any given piece of a single adventure, be it a puzzle or a combat, it does start to feel like work.

I haven't had it be that much of an issue when I run, partially because I don't use puzzles that much, and partially because when I do use puzzles, they're fairly simple ones. I think the most recent one that gave the characters a little trouble that I recall was when the PCs were up against an evil cleric surrounded by a force field -- and in that case the solution was actually just to pound on the force field until they knocked it down. The players still ended up a bit irritated by it, because they were looking around frantically for the "trick answer" when the actual trick was that there was no trick.

On the other hand, the reason I don't use puzzles is because they're so tricky to do right. I often receive compliments on my GMing skills, and I'm grateful for them, but part of my secret is that I edit out anything that I think is going to trip me up. ;)

-The Gneech
the_gneech: (Legolas Aaah)
2006-08-14 04:19 pm
Entry tags:

I Wanna Run All Over the Board, Shootin' Stuff

The problem with having a character I like, is that I keep wanting to play all the time. :P

-The Gneech
the_gneech: (Legolas Aaah)
2006-08-06 01:08 am

Uummm ... No, But Thanks For Offering

Session #3 (I think?) of [livejournal.com profile] jamesbarrett's game with Celedras. The good news is, the Devourer did not obliterate the party as I (the player) was afraid it might. In fact, once we went to town on it, it went down pretty quickly. I had visions of either [livejournal.com profile] camstone's or [livejournal.com profile] lythandra's characters getting their souls sucked out -- and it tried! But fortunately [livejournal.com profile] camstone's dice came through when a success was needed and he resisted! I was never particularly worried for Celedras, because he stayed out in the hall and peppered the thing with arrows.

So anyway, we wrapped up that adventure (Dungeon Crawl Classics: The Blackguard's Revenge) and launched straight into the companion adventure (Dungeon Crawl Classics: Iron Crypt of the Heretics). Level-up time! =D So now Celedras is Scout 5 / Ranger 5 / Thief-Acrobat 1. His new favored enemy is (You guessed it!) Undead +4! He still doesn't get Skirmish damage against 'em, but Favored Enemy damage is better 'cause it doesn't matter if he moves, full-attacks, is within 30' or is on the far side of the map. And unlike precision damage (i.e., sneak attack, skirmish, etc.), it always applies.

Weird thing tho, E-Tools is randomly giving him an extra 3 points of AC all of a sudden that I can't account for. He's got:

10 (base)
+7 (elven chain +2)
+4 (18 Dex)
+1 (ring of protection +1)
22 = Total

Except that E-Tools keeps listing him as having AC 25. It's not adding in his Skirmish bonus, that would only be +1. It's not adding in the Thief-Acrobat AC bonus, because that shows up at ThfAcr 2. So where's it coming from? Pfui.

It's easy enough to fix on the character sheet ... I just wonder why it's doing it. As it is, I have to go into the HTML file of the print preview and fix his flat-footed AC as well. (Uncanny Dodge means you never have to say "I don't get my Dex bonus.")

Oh well. For those interested, here's his new (correct) stat block, DMG II-style.

Celedras, 11th level )

His new skill ranks went mostly into Search and Move Silently, although one also went into Survival.

-The Gneech

PS: [livejournal.com profile] sirfox, here are the links you wanted. Now ... crash time! *thud*
the_gneech: (LIGHTNING from my FINGERS!)
2006-07-16 12:03 pm

I've Got a Fever!

And the only cure is to run around, shootin' stuff!

Which is simply my very oblique way of saying we played more of [livejournal.com profile] jamesbarrett's D&D game last night, and Celedras was firing off that bow like there was no tomorrow. Good thing, too, 'cause every monster in the place seemed to be under the impression that I was the meatshield! Laurie's barbarian hasn't taken a hit yet, but poor Celedras has been chewed up and spit out by wights, mohrgs, and the occasional trap. At the risk of engaging in schadenfreude, when the blackguard showed up and started wailing on [livejournal.com profile] camstone's paladin, I wanted to cheer. "Yay! Somebody finally took more damage than me!"

Baylor gave back to the blackguard as good as he got, tho, so it's all good. Let those melee types wail on each other! I'll keep standing back here and plinking away with my bow.

Last night was also the premiere of the new Baylor fig, including the infamous flaming bastard sword! I'll just hide the photos behind a cut, here... )

While I'm at it, I'm going to show off a few other miniatures I've painted lately! Barbarians and zombies and gladiators, oh my! )

Fun, fun, fun. :)

-The Gneech
the_gneech: (Legolas Nah)
2006-07-12 02:52 pm

And Now, Some Useful Elvish Phrases

Elen síla lúmenn' omentielvo. -- "A star shines upon the hour of our meeting." (A fancy way to say hello.)

Mae govannen, mellon! -- "Well met, my friend!"

Aa' menealle nauva calen ar' malta! -- "May your ways be green and golden."

Cormlle naa tanya tel'raa! -- "Your heart is that of a lion!"

Amin sinta lle? -- "Do I know you?"

Lle anta amin tu? -- "Do you need help?"

Lle quena i'lambe tel' Eldalie? -- "Do you speak elvish?"

Lle merna salk? -- "Do you want to dance?"

Mankoi? -- "Why?"

Tira ten' rashwe! -- "Look out!"

Neuma! -- "It's a trap!"

Lle auta yeste'. -- "You go first."

Amin n'rangwa edanea! -- "I don't understand these humans."

Uuner uma, n'dela no'ta. -- "No one does, don't worry about it."

Llie n'vanima ar' lle atara lanneina. -- "You're ugly and your mother dresses you funny."

Auta miqula orqu! -- "Go kiss an orc!"

Amin autien rath. -- "I'm going to bed."

-The Gneech

(My source, in case you're interested. It's a mishmash of Quenya, Sindarin, D&D lore, and whatever else strikes the author's fancy, I suspect. Fun, if not exactly rigorous scholarship!)
the_gneech: (Legolas silhouette)
2006-07-09 12:57 am
Entry tags:

Note to Myself: Celedras Uses a Bow

Tonight was the second session of [livejournal.com profile] jamesbarrett's rebooted D&D campaign; this one was pretty much pure fight, fight, fight, as we made our way through the besieged paladins' citadel. Celedras got to do some fun acrobatic archery stunts fairly early on, but then when we got to the "main event" of the evening (arriving at it @ 10:45 p.m., which was unfortunate but just one of the hazards of gaming) due to a bad choice on my part I spent most of the fight in a one-on-one side battle where I was completely ineffective and pretty much doomed if I'd kept going the way I had.

The premise was that there was this chapel being desecrated by undead, with a gallery up above. While most of the party charged on in, I figured that there were going to be archers or whatnot up above, so I had Celedras run up the stairs. My plan was that I'd take out the support troops up there fairly quickly and spend the rest of the fight raining arrows down on enemies below to help out the rest of the party.

This, alas, is not what happened. What instead happened was that there was a single wight up there and very limited maneuvering space, so I had Celedras drop his bow and pull out his short swords so as to not constantly be avoiding attacks of opportunity. Unfortunately, this lowered his attack progression from +11/+6/+11 to +9/+4/+9 -- which doesn't seem like that much, but believe me, it made a huge difference. Add to that the fact that the swords don't do as much damage as the bow, and what you had was me flailing pointlessly at the monster, while it whittled away my hit points ... and the rest of the party was basically left to fight the battle without my help. (These particular wights were fighting with weapons, not their level-drain attack, which was a good thing, believe you me!)

After the third round of my attacks bouncing off and the monster's attacks hurting me, I decided enough was enough. Not only was I completely not helping the party, I was rapidly becoming a liability. So in a "cut and run" maneuver I risked the attack of opportunity to pick up my bow (fortunately the critter missed) and leg it down the stairs. At this point, the rest of the party had managed to defeat the big threats in the room, but by the time [livejournal.com profile] sirfox's monk could come to my aid, I had my bow back and quickly dropped the wight.

So, note to myself: Celedras uses his bow. NOT his swords. Unless he has no other choice!

Before the session, the gaming group assembled more or less en masse at Game Parlor. This trip had been arranged to pick out a new miniature for [livejournal.com profile] camstone's paladin; unfortunately, something came up and he couldn't make it to the session tonight. The rest of us more or less "group picked" what we hope will be a figure Cam will approve of, and I'll try to get it ready for next week, in the hopes that things will be better for him by then.

We handled Baylor as an NPC pretty much, with different players or Frisk making the attack rolls for him. He took a little bit of a beating from various foes, but on the whole wasn't in too bad shape by the end. Certainly better than Celedras was! ;)

Alas, the session ran long. Now I must get me to bed!

-The Gneech

Oh, and [livejournal.com profile] sirfox, here is the link you wanted.
the_gneech: (Legolas Aaah)
2006-07-02 12:18 am
Entry tags:

*runs around the board, shootin' stuff*

Well, that was fun. :) Tonight was the first session of [livejournal.com profile] jamesbarrett's rebooted D&D campaign, the one from which Theran (the warrior-mage) just retired to be replaced by Celedras. I'll miss Kitty (no Gunsmoke gags, please) and the group is a little poorer for the loss of Tyro, but on the whole, I think this will be a great fresh start for the game, which was beginning to creak a little under its own weight there by the end.

Playing Celedras was much fun; as the party scout, he almost always has something useful to do, even if it's just to stick his neck out in order to draw fire away from the rest of the group. He's also has so many more cool options than Theran did! Even with the help of the Eldritch Knight PrC, Theran was a mediocre wizard and a rather sad fighter. Celedras (say it with me: kuh-LED-ras) has benefited from D&D's tendency to reward specialists, while Theran was always hindered by it. Celedras also has more personality than Theran did. For being 130+ years old, he is still an eager, wide-eyed sort of character who takes delight in just being alive. There's a bard at the inn? "Yay! I love music!" We're tromping up the side of a mountain? "Yay! I love traveling in the forest!" etc. However, he's also a 10th-level character who fought at the Battle of Emridy Meadows, watched the rise and fall of the Temple of Elemental Evil, and has generally been crusading his way across the Flanaess for the past century ... creating that "ancient youth" feel that's just right for an elf.

Aside from enjoying my character more, the session also had a good number of fun, cool bits. Particularly noteworthy was when we got to come riding to the rescue of a party of 1st-level NPC's who were in way over their heads fighting a band of orc marauders. After all the times that I've been a low-level character who was suitably awed by the Kewl Uber NPCs who saved my butt from a TPK, it was a lot of fun to have the roles reversed and have the wet-behind-the-ears starter heroes goshing and thanking us profusely.

Plus, and let's be honest here, everybody loves the opportunity to take out 12 orcs in two rounds. Don't deny it.

I also liked sitting back and letting [livejournal.com profile] camstone be the party leader. Theran was something of a would-be mastermind, and was always coming up with these intricate tactical plans -- largely to make up for the fact that he personally couldn't actually do that much. Celedras, by contrast, is very much "sidekick" material and happy to be so, and that's a new role for me. Most of the time, when I'm a player, I have a tendency to do a lot more of the talking than I should, offering suggestions for other players when I'm not doing my own thing, and I can't help but think that must get very annoying for everybody else. So part of playing Celedras for me, is an effort to sit down, shut up, and let the other people have the spotlight.

So, all in all, it was a good session. :) Lots of NPC interaction (which is my favorite part of any game), a nice, flavorful setting and intriguing beginning, and the chance to run around being uber. "Yay! I love being uber!" ;)

-The Gneech
the_gneech: (Legolas Aaah)
2006-06-29 11:32 am
Entry tags:

Fits of Enthusiasm

I get fits of enthusiasm; I expect most artistic-types are like this, at least to some extent. Right now, my fits of enthusiasm seem to be centered around painting and modeling miniatures. If I had time and money to spend on it, I'd start building a Wood Elf army for Warhammer, or possibly pick up some of the LotR boxed sets.

Playing the game would be fun too. ;) But it's the craft involved that's got my attention at the moment. Instead of model railroading, I'm all eager to get into model fantasy gaming.

But, for better or worse, I don't have the time and money to spend on it. I'm picking up a few bargains off of eBay, but as it is I have a bunch of trees and rocks that are still painted black because I couldn't continue working on them while I was at AC.

I blame Celedras. Because I was so into playing the character, I wanted a miniature that was just right -- which I have, but the search for it (and getting back into the mindset to hone my skills and paint him halfway decently) led me to the Reaper minis site, the Games Workshop site, tons of individual painter galleries, and so on -- and they're full of cool stuff!

Maybe I can squeeze in a couple of hours on it this weekend, when I'm not either doing laundry or bent over the drawing board.

-The Gneech
the_gneech: (Legolas Aaah)
2006-06-07 11:22 pm
Entry tags:

Speaking of Archers [gaming]

Hey, people in my gaming group! Particularly [livejournal.com profile] camstone and [livejournal.com profile] jamesbarrett...

I just noticed for the first time that technically, you're not allowed to use a Longbow from horseback. I don't know if we've ever used that rule (I'm thinking of Jaer particularly), because I can't remember if Jaer's ever actually tried to do archery from horseback or if he's just dismounted at the beginning of every fight.

So do we stick with the rule-as-written or houserule it away? Theoretically, the D&D longbow is supposed to refer to the really long English-style longbow -- the typical 5' bow that Robin Hood et al. use is actually a shortbow. But shortbows only do d6, which is kinda depressing, and I've been thinking of the longbow as the 5' type, and the shortbow as the really small ones like ninja or halflings might use. So I'm willing to go either way, but I'd like to know your feelings on the subject.

(It also affects Celedras, as I'd have to shift his longbow-focused feats to shortbow-focused, but that's a relatively minor thing.)

What do you guys think? Maybe the English style longbow should be "True Longbow" and do d10 or something like that?

-The Gneech
the_gneech: (Legolas Aaah)
2006-06-02 01:09 pm
Entry tags:

Hey, You! Stop Tweakin' That Elf!

I can't believe I managed to make a Celedras with no ranks in Knowledge (Nature). Even more than that, I can't believe I didn't notice that until last night. 0.o

Of course, I'm the guy who forgot to give his 3rd level rogue ranks in Search, too. -.-

-The Gneech
the_gneech: (Legolas Aaah)
2006-05-30 09:24 pm
Entry tags:

Fixed Minis! (W00t)

So here are some shots of the minis with the frosting cleaned up. :)

Cut for photos! )

Once the frosting was washed off, I applied some gloss coat to the shiny leather parts; I was pretty pleased with the results. It's worth noting that the "after" photos were taken by [livejournal.com profile] lythandra, who has a better grasp on the camera workings than I do.

-The Gneech
the_gneech: (Legolas Aaah)
2006-05-23 07:19 pm

Moratorium on Elf-Tweaking

I haven't tweaked Celedras for five whole days now! 0.o But I stopped at Barnes & Noble on the way home tonight and picked up the Player's Handbook II -- and it's mighty tempting!

Actually, Celedras is as finished as he can get without actually playing, I'm just being goofy. While I may very well use some of the new feats on Celedras as he levels up, there's nothing in there that would serve him any better than the build he's got now.

Now all I want, really, is to play!

-The Gneech
the_gneech: (Legolas Nah)
2006-05-18 07:50 pm

Of Course I Can't Resist Tweakin', Who Am I Kidding?

Now that Celedras is all statted out, I wanna play, play, PLAY! *frets around the house*

Meanwhile, I traded the amulet of natural armor for a ring of protection (same cost), so he can wear a periapt of wisdom to help offset that low Will save.

Unfortunately, he can't afford a periapt of wisdom -- he's ~600 gp short! So unless he sells off another item, he'll just have to save up for it. ;) The best candidate for that would be Hyzenthlay's magic barding, actually. Maybe just make it chain barding instead? Hmm...

-The Gneech

EDIT: Er, no, 2,600 gp short! So toss that idea. That's an expensive trinket! So Hyzenthlay keeps his magic barding and Celedras just saves his coppers. That's cool.
the_gneech: (Legolas Aaah)
2006-05-17 11:00 pm
Entry tags:

Celedras: The Final Tweak (Gawd I Hope)

I apologize to anybody who suggested I should do Ranger/Scout and I doubted you. You were right. )

Multiclassing problem fixed ... archery, mobility, and acrobatics enhanced ... skill points cranked up ... all in all I can't think of any way this character could possibly be tweaked from here.

Stick a fork in Celedras; he's done!

-The Gneech
the_gneech: (Conan Civilization Sucks)
2006-05-17 08:24 pm

Oh Stop Tweaking Already

[livejournal.com profile] the_gneech: "So if I'm gonna end up taking the 20% multiclass penalty anyway, why not go for ranger 4 / rogue 3 / fighter 2 / thief-acrobat 1 thus gaining the Defensive Archery feat and being able to reallocate skill points from Knowledge (Religion) and Craft (Bowmaking) that I only took in order to qualify for Order of the Bow Initiate, and then take Natural Bond to beef up Hyzenthlay's stats since I won't be able to get another level of ranger until at least 13th..."

16-ton Weight: *WHOMP*

Man, I miss Fantasy HERO. *groan*

-The Gneech