T&T Addendum
Dec. 1st, 2005 07:49 amWell, I finished reading the "Alternate Rules," which the justifiably infamous Ken St. Andre refers to as "T&T 7th Edition Revised" (presumably in a little dig at D&D 3.5) and my first thought is, "Uh, why the heck are you calling this T&T? It's a completely different (and not particularly better) system." I suspect the ol' trollgod is just one of those people who can't leave things alone -- and while I sympathize with the impulse (How many versions of Mid-Evil did I write?), I do wish he'd spent more effort on filling in the rough edges of the seventh edition rather than puttering around with a new one.
Y'see, the seventh edition rules, as written, cannot stand alone. They are only usable as a supplement to people who have and/or have memorized the fifth edition. [1] The kindreds, for instance, have stat modifiers listed, but not their special abilities. The protection value of armor is listed, but there's only a cursory explanation of how it's used, and so on. In other words, the seventh edition of Tunnels & Trolls is a "What's new in this version?" booklet, not a stand-alone game.
That's fine for me, since I have my beloved-and-battered old fifth edition book ... but it's not-so-hot for somebody who's never played before and might want to start. Not that I have any illusions that T&T is going to take the gaming world by storm -- it's purely a nostalgia trip for old-time gamers. But still, it would have been good form!
-The Gneech
[1] Note: There is no sixth edition. There are reasons for this, but I'm not going to go into them.
Y'see, the seventh edition rules, as written, cannot stand alone. They are only usable as a supplement to people who have and/or have memorized the fifth edition. [1] The kindreds, for instance, have stat modifiers listed, but not their special abilities. The protection value of armor is listed, but there's only a cursory explanation of how it's used, and so on. In other words, the seventh edition of Tunnels & Trolls is a "What's new in this version?" booklet, not a stand-alone game.
That's fine for me, since I have my beloved-and-battered old fifth edition book ... but it's not-so-hot for somebody who's never played before and might want to start. Not that I have any illusions that T&T is going to take the gaming world by storm -- it's purely a nostalgia trip for old-time gamers. But still, it would have been good form!
-The Gneech
[1] Note: There is no sixth edition. There are reasons for this, but I'm not going to go into them.