A Badass Too Far
Feb. 10th, 2013 12:29 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Alas, had the first PC death in one of my games we've had in quite a while tonight.
jamesbarrett's two-gun action kid in Coventry, while everybody else had already pretty much fled, provoked the shotgun-toting hovercraft-flying boss and her helicopter-with-Vulcan-equivalent-machine-gun escort into going after him with everything they had. And while I didn't want to do it, I couldn't think of any good reason for them to not just blow him away. He did manage to get some licks in, not to mention getting them to blow the boss's own house to bits w/ the machine gun. So it was certainly memorable! But kind of a downer ending to the evening, in any case.
Coventry has the concept of the GOJFree ("Get Out of Jail Free") Unit, basically a "save a backup copy of you just before you die" device that allows you to be restored, much like a video game respawn. Unfortunately, this was the second session of the game, and the characters haven't found any of those yet!
Still, he had an out-- they had reached a pivotal decision point in the game where the boss was pondering whether to continue fighting or to simply cut and run. If the PC had taken non-hostile actions (like, leaving), he would have almost certainly got away. Instead he attacked a force that clearly outgunned him head-on. Gung-ho the game may be, but even with that I have to play the baddies according to their abilities, or there's no point in using the framework of the game at all.
So... sorry about that, Slick "Deadeye" Hooligan! Sometimes you get the bear, sometimes the bear gets you.
-The Gneech
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Coventry has the concept of the GOJFree ("Get Out of Jail Free") Unit, basically a "save a backup copy of you just before you die" device that allows you to be restored, much like a video game respawn. Unfortunately, this was the second session of the game, and the characters haven't found any of those yet!
Still, he had an out-- they had reached a pivotal decision point in the game where the boss was pondering whether to continue fighting or to simply cut and run. If the PC had taken non-hostile actions (like, leaving), he would have almost certainly got away. Instead he attacked a force that clearly outgunned him head-on. Gung-ho the game may be, but even with that I have to play the baddies according to their abilities, or there's no point in using the framework of the game at all.
So... sorry about that, Slick "Deadeye" Hooligan! Sometimes you get the bear, sometimes the bear gets you.
-The Gneech