Well, by "perfect game," I don't mean one where the plot goes a specific way, but more of a session that has all the coolest moments, niftiest bits, and so forth. The adventure where you guys were rescuing Kyriela from the tower, with the Battle of the Familiars and Jaer's knocking the dragonpriest down a peg by taking out the familiar has a pretty high coolness rating as sessions go for instance. (You guys high-fived when you got past the beholder's riddle contest -- that's a pretty hefty compliment to a GM that you're that into it.) Compare that to the one where you guys were in the boondocks town being plinked at by the sniper, which just ended up being frustrating.
The other problem with trying to achieve the perfect game session, is that everybody who comes to the table has a different idea as to what that might be. For one player, it might be a night of pure butt-kicking; for another, it might be a night where everybody sat around plotting and doing skullduggery, but in which not a single combat came up. It seems to me that my trying to tailor the game to be what I would consider the perfect game session is actually a pretty selfish sort of exercise, and I'm trying to break myself of the habit.
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Date: 2005-06-20 07:17 pm (UTC)The other problem with trying to achieve the perfect game session, is that everybody who comes to the table has a different idea as to what that might be. For one player, it might be a night of pure butt-kicking; for another, it might be a night where everybody sat around plotting and doing skullduggery, but in which not a single combat came up. It seems to me that my trying to tailor the game to be what I would consider the perfect game session is actually a pretty selfish sort of exercise, and I'm trying to break myself of the habit.
-The Gneech