Mostly it was magic. MERPs is the only one I played and it felt like just another fantasy game ladden with Middle Earth language. (And I hate games built around consulting tables, so that biases me against MERPs to begin with.) Using systems written for something else, or even GURPS, and made to play in Middle Earth felt much the same. I have not played Decipher's system, but from reading it, some time ago, it did seem like they adressed magic well, but overall I am not sure about the Coda rules. I am afraid my evaluation of it was just to far in the past to get into specifics.
In the end I think its really going to be up to the GM, you in this case. Its kinda like Star Wars or any other property. It can come down to feeling a lot like DnD unless you can convey that somehow undefinable quality of the setting.
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Date: 2008-12-09 03:49 pm (UTC)In the end I think its really going to be up to the GM, you in this case. Its kinda like Star Wars or any other property. It can come down to feeling a lot like DnD unless you can convey that somehow undefinable quality of the setting.