Date: 2009-10-07 02:47 pm (UTC)
I've got a hexmap, that's not a problem. ;) But the tiles are still marked w/ squares.

I'm thinking maybe that characters will just recover all HP between encounters unless they're under a persistent condition (which prevents HP recovery in or out of encounters). Thus, persistent conditions represent actual wounds, as opposed to the "fatigue/tempt fate" aspect of HP.

-TG
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