I've got a hexmap, that's not a problem. ;) But the tiles are still marked w/ squares.
I'm thinking maybe that characters will just recover all HP between encounters unless they're under a persistent condition (which prevents HP recovery in or out of encounters). Thus, persistent conditions represent actual wounds, as opposed to the "fatigue/tempt fate" aspect of HP.
no subject
Date: 2009-10-07 02:47 pm (UTC)I'm thinking maybe that characters will just recover all HP between encounters unless they're under a persistent condition (which prevents HP recovery in or out of encounters). Thus, persistent conditions represent actual wounds, as opposed to the "fatigue/tempt fate" aspect of HP.
-TG