Date: 2010-07-23 05:56 am (UTC)
See, this is where you put the heroes in City X, surrounded on three sides by large tribes of humanoids who are at war and of course the city gets caught in the middle. Wrecking/killing any one of the tribes would end up being worse than making them see diplomatic peace for one reason or another, forcing the heroes to holster their blades and pull out their brains.

Something different for a change... and if they manage to make the tribes see peace, they of course would be rewarded with some kind of powerful trinket (perhaps whatever it is that made the tribes go to war in the first place)...
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