Sure, monsters can do anything players can, and a shove would knock someone down as well as anything. But it would be the height of foolishness for a monster to throw away its turn knocking a player down unless it had an ally who could follow up on it. (Rider, maybe.) At least with "knock down -and- do damage" as a power, it wouldn't waste a turn. XD
As the DM, of course, I have the amazing ability to add back in anything I want, but that also means time added to prep if I sit down and do that. Really it's the biggest weakness with all the 5E monsters, that so many of them have had tactically-interesting things stripped away in exchange for simplicity. I get why they did it, and it's better than 4E randomly adding the ability to turn invisible or whatever, but I think there's a middle ground to be found here!
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Date: 2016-10-15 02:02 am (UTC)As the DM, of course, I have the amazing ability to add back in anything I want, but that also means time added to prep if I sit down and do that. Really it's the biggest weakness with all the 5E monsters, that so many of them have had tactically-interesting things stripped away in exchange for simplicity. I get why they did it, and it's better than 4E randomly adding the ability to turn invisible or whatever, but I think there's a middle ground to be found here!
-TG