the_gneech: (barbarian)
[personal profile] the_gneech
One of the things I like best about the Lord of the Rings movie, is that they let the warriors kick butt and take names. Over the years, there seems to have been a gradual softening of fantasy, which irks me. My idea of a cool fantasy hero is Beowulf, Heracles, or Conan, an epic warrior who slays monsters and rights wrongs and generally acts heroic -- not a simpering kid, overwhelmed farmer, or laughed-at scholar.

I realize why fantasy has gone the way it has ... and actually, Lord of the Rings has a lot to do with it. Before LotR, Conan and his ilk were the rulers of fantasy literature. But then Tolkien's quiet, unassuming hobbits came along and turned the genre on its head -- and were a huge hit. With very few exceptions, just about all of the fantasy written these days can trace its origins directly back to Tolkien (or to Tolkien by way of "Dungeons and Dragons"), and that's cool, for those who want it, but it's not really my cup of tea.

Of course the irony there is that Tolkien was consciously adopting the epic form -- i.e., he was using very specific literary techniques harkening back to The Odyssey, The Iliad, Beowulf, and so on. But like Milton with Paradise Lost, Tolkien took the epic, chopped it, channelled it, gave it a fresh paint job, and made something else out of it.

To give Tolkien his due, he does have plenty of gung-ho action in LotR, even if it takes a while to show up. Conan stories open on the battlefield ... Tolkien stories end that way.

But a lot of the Tolkien emulators don't actually seem to like action very much; many are quite frankly meeklings of the saddest kind. Sure, they have their characters wield swords against the baddies when the time comes, but their heart's not in it ... their first instinct is to flee, all the while crying about what a bad, bad world it is that could have such wicked meanies in it. (Or, even better, flee until they're backed into a corner, then destroy their foe using some power they got by being "the chosen one," that they fear, barely understand, and terribly regret having to use.)

My own instinct is to pick up a big ol' bastard sword and cleave the baddies in twain, scoop up the treasure, and ride off into the sunset. I guess it's the barbarian in me (for I've certainly got quite a bit) -- but that's why I prefer old-school sword and sorcery to more contemporary high fantasy.

This leads back to what I was getting at with the LotR movie -- it doesn't pull any punches. In a film industry where critics were bashing the soft-sell Willow as being too violent, LotR has big, bad monsters doing their accursed best to slay the heroes -- and sometimes succeeding. The devastation of Isengard, Gandalf's sufferings at the hands of Saruman, Bilbo's wound, and Boromir's tragic end are all important aspects of the book that could easily have been pulled punches -- but weren't -- and I applaud the filmmakers for that.

And to counter these big, bad monsters, we have big, great heroes ... Gandalf facing the balrog, fully knowing that its power will overwhelm even him; Aragorn taking on the Nazgul; Boromir lopping off orc heads right and left; Legolas firing off arrows like a gatling gun; Gimli avenging his slain dwarven brothers ... great stuff. :) The heroes are made that much more admirable, by the fact that they're taking on powerful enemies and winning. Not by accident, as a certain space opera has recently cheated us with, but by hard work, courage, pain, and sacrifice, the stuff of true heroism.

This is a Lord of the Rings that even Conan would pay good money to go see. :)

-The Gneech

I like how you think

Date: 2002-01-10 08:56 am (UTC)
From: [identity profile] tygermoonfoxx.livejournal.com
It's a shame we're nowhere near each other...I have the distinct feeling I'd love having you in one of my AD&D campaigns. I like to run the old-style epics; they're not exactly hack and slash but if the entire party decides to be clerics, wizards, and thieves, they're going to have a hard time until/unless they pick up a decent warrior or two. No one wants to play 'em because the general consensus is that they're stupid. Not necessarily so.

Have you tried any of Mercedes Lackey's writings? She's done pretty good with avoiding the softened stereotype as well. I forget the name of the series, but she has an entire series based upon the idea of the intelligent warrior. Marvelous detail on the training and the missions and minimal whining. Things just _are_ and she lets the reader make the assumptions, much as Tolkein did.

L.S. Modessitt (I might have gotten the name spelled wrong) also does a decent job of this.

Re: I like how you think

Date: 2002-01-10 09:32 am (UTC)
From: [identity profile] the-gneech.livejournal.com
Bummer, I'd love to be in a D&D game that needed a good warrior. I'm in one D&D game now, and it's pretty good, but there are conflicts in gaming style. The DM is the sort of guy who likes to prophecise everything down to the end of the campaign and we save the world according to his plan, whereas I'm the sort of player who likes to be given a map and a sword and allowed to wander around and cause trouble as I see fit. :)

My current favorite "I wish I could play this" character is a fighter/barbarian/rogue multiclass, shamelessly ripped off from Conan ... which works nicely in 3rd Edition and makes a hellacious buttkicker. :) (Or at least he would if I wasn't cursed with bad dice rolls. I rolled a 16 on 8d6 once. That's not easy.) I can't play this character with the current DM, because he is CN and would give the DM fits.

Mind you, I'm not a munchkin, even though I may sound like one. ;) I've been known to leave behind powerful magic items that didn't suit my character's personality, let other party members walk away with all the best treasure, and so forth ... for me, the game is a reward in and of itself, and the accumulation of loot is just a pleasant side-effect.

As for Mercedes Lackey, I've read Magic's Pawn, which was okay but a bit on the softened side. The hero was a bit of a whineyboy, but I suspect that was because of that particular character, rather than anything indicative of her work generally. But I'll check out some of her other stuff, and Modestettititett too. ;) -TG

Re: I like how you think

Date: 2002-01-10 10:16 am (UTC)
From: [identity profile] tygermoonfoxx.livejournal.com
Heheh....I have two warrior types that I play. Arrien is a female dwarf, removed from her clan because a genetic defect doesn't let her grow a beard. She's a warrior/cleric with a bad attitude, a big mouth, and a chip on her shoulder.

The second is a human valkyie priestess (which is really a combo warrior/cleric/mage). They have to be...um...endowed. She's got attitude and she'll sleep with anything remotely human. She's also a bit of a martinet, earning her the dual edged nickname of Major Boobosity.

I'm a pretty laid back GM. I have a plan, but if the characters throw a wrench in the works I can cope with it. I'm great at making up stuff on the fly to cope with suddenly opened doors and the like. Unless you're collassally stupid, it's pretty hard to die in one of my campaigns. I try to hint when the charactes are in over their heads, but if they don't heed the hint I work with it.

We've had some pretty odd canned campaigns that ended up not so canned because of that.

Huge lack of AD&D players down here in the bible belt. I miss it. I'm trying to get a game running with my local pagans but they're a bit remiss in responding and organizing. I still hope it might work out.

I already have a campaign started with two fellow furs but our schedules are so chaotic right now no one's free time matches.

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