the_gneech: (Obi-Wan Not Good)
Session #2 of Laurie's Star Wars campaign found us on Kashykk, investigating a rash of mysterious fires. Unfortunately, due to a series of unfortunate events, the middle of the adventure found [livejournal.com profile] jamesbarrett's smuggler -this- close to taking a the Big Jump, my Jedi Guardian gasping for VP, and [livejournal.com profile] hantamouse's squib facing the very real possibility that "Run away!" might be his only chance of survival.

The events were, probably in order of severity:

1) Evil dice. As always. [livejournal.com profile] lythandra consistently rolled 15+ for the enemy attacks, and it was a critical hit that dropped Martin (the smuggler) in one shot. Meanwhile, we rolled absolute junk. I managed to successfully activate my Battlemind skill ... that was the only thing I rolled above a 7.

2) An overwhelming encounter. Our party was one 3rd level character and two 2nd level ones, dropped into a surprise combat with six 'challenge code B' thugs with no prep or buff time at all. In D&D terms, this is a party of EL 1.7 in a EL 7 encounter -- owie! This adventure is designed for 4 characters of levels 4-5 ... or a party EL of 4.5. Still a tough encounter, but not quite so OMG hard. But as we'd been rolling over most of the encounters we'd had up until then, [livejournal.com profile] lythandra figured we could handle it. (Which, chances are, we probably could have with some less hostile dice.)

3) Unfavorable conditions. The encounter took place in one teeny room with no cover or features, meaning there was nothing for us to duck behind, and no way for my melee-centric character to really take advantage of the terrain or anything like that. Laurie tells me that she expected us to backpedal out of the room once we saw what we were up against, and if the critical hit on Martin had just been a regular hit, making both he and I hurt, we probably would have done so. As it was, I was staying there to try to pull him out of the fire.


Laurie rescued the game from TPK by having the Wookiees show up and overpower the opposition, which is preferable to "and then you die, game over" but as she said on the way home it would have been more satisfying for the players if we'd played it out the rest of the way (with wookiees providing cover fire so we could escape) rather than her just shutting down the encounter right there with the announcement that the cavalry had arrived.

The good news is that from that point forward she, in her own words, "threw away the script and made up the rest" -- and from there on it improved dramatically. She created a new ending with an unexpected ship combat completely on the fly, and we all got to show off our specialties. Martin flew circles around the main villain, Rumzhin ([livejournal.com profile] hantamouse's squib) got to use the "Vehicle Weapon Familiarity" he just burned a feat on, and I got to be dramatically heroic by going EVA on a tether to rescue the schnook when a botched pilot roll sent the villain's ship into a tailspin doomed to end as a fiery ball on the side of a mountain.

So a good time was had by all, and Laurie, neophyte GM that she still is, managed to snatch a good session out of the jaws of a potential disaster. You go, girl! =)

-The Gneech

ExpandEDIT: Level-up time! )

VORP!

Jul. 30th, 2006 12:50 pm
the_gneech: (Obi-Wan Not Good)
[livejournal.com profile] lythandra ran the first session of her (formerly my) Star Wars game last night. It was a fairly straightforward "rescue the Alliance agent from a hostile planet" kind of scenario with a twist: the Alliance agent was sitting in the bar when we got to the world, but we had to go rescue the intelligence data she'd been collecting, which was still in the powerless wreck of her ship. So we decided to grab a portable generator from our own ship's locker, rent a speeder, and get out there as quick as possible.

ExpandOf course, as this was Ord Mantell, there were bounty hunters to deal with... )

Laurie expressed some regret on the way home that she hadn't had the bounty hunters show up again, or included the scavengers' leader (whose appearance in the adventure-as-written was negated by the events as they played out) to make it more challenging. But given that this is something like the fourth game session she's ever run (maybe fifth?), I think she did quite a good job. I had a bit of feedback for her based on my own particular playing style (I'm something of the Storyteller/Method Actor of the group, to use the Robin Laws player types, so I always want more NPC interaction for instance), but she was certainly as good as any other GM I've played with, and miles beyond some (the guy running Conan at Dragon*Con comes to mind).

So a good time was had by all. Woohoo! I'm looking forward to her running some more.

-The Gneech
the_gneech: (Jedi Lion)
You may recall I created a character for [livejournal.com profile] lythandra's Star Wars game. Upon further reflection, and hearing the group composition, I decided to revise him a bit. I had been thinking of converting him to a Jedi Counsular, so I wrote up a version like that; but since [livejournal.com profile] hantamouse is going to keep playing his haggle-happy squib, and [livejournal.com profile] jamesbarrett is going for a more scoundrel-ish sort of character, it looks like the role of party tank goes to me.

ExpandTwo versions, cut to protect the non-nerds out there. )

While the Counsular version does have some more interesting skill options, I'm basically an action-oriented sort of guy, so I'm going to stick with the running-punching-laser-swording Jedi Guardian version. He's a lot more focused with this build, so he should be more fun to play.

-The Gneech
the_gneech: (Galaxy)
This is my new character for the Star Wars game Laurie is going to try to run. She's basically taking over my game, at least for now, figuring that a low-level game will be easier for her to learn with than the high-level thing with Shradha would be. As much as I like Shradha and will miss playing him, I'll gladly make a new character for the chance to play something. (I did think about playing a 2nd-level Farghul Jedi ... but decided not to be quite so repetitive. Maybe if this game gets up to high enough level, I'll retire this character and play Shradha from there on instead. We'll see.)

ExpandKhent Devto, Human Jedi Guardian 1/Force Adept 1 )

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