Date: 2007-03-23 08:26 pm (UTC)
From: [identity profile] jamesbarrett.livejournal.com
Interesting! -Frisk

Date: 2007-03-23 09:04 pm (UTC)
From: [identity profile] toujiron.livejournal.com
It's about time.

Vitality and wound were okay and I could work with them, but man, when you've had a soldier for almost a year running and he's trucking around in blaster-dampening armor and a few other nice protectives, including that crazy anti-blaster aerosol crap, and one stupid lucky smuggler with a carbine just knocks you to -9 and you don't stabilize right away, it's gets a LITTLE nerve-tearing. Specifically when the soldier in question still has 70-some odd vitality left.

Date: 2007-03-28 02:46 pm (UTC)
From: [identity profile] rhanlav.livejournal.com
Yeah, that sounds like a real pain in the tail alright. At least now the system should be a bit less painful since it'll be hard to one-shot kill someone who's been around a lot. Seriously not very cinamatic if the hero dies to a completely random, lucky shot. Shot in the back by a friend maybe, but not a lucky shot.

Date: 2007-03-23 11:32 pm (UTC)
From: [identity profile] catsnightmare.livejournal.com
D20 Star Wars is still just WRONG in my book, and nothing WotC can do will change that.

Date: 2007-03-24 02:55 am (UTC)
From: [identity profile] hossblacksilver.livejournal.com
I don't know, maybe I need to read it again. But that seemed overly complicated to me, and a little too abstract (like d20 Modern's monetary system).

Date: 2007-03-24 09:18 am (UTC)
From: [identity profile] harper-knight.livejournal.com
a lot of it was talking about the old system, and describing HP in general. essentially, it's just plain old HP, with a single addition, that if a character takes over a certain amount of damage (based on fortitude, i guess) from a single attack, they start to get penalties to skills and attacks etc, as a way to describe the fatigue of combat.

Date: 2007-03-25 02:33 am (UTC)
From: [identity profile] rhanlav.livejournal.com
Rhan: We can't wait to hack and slash our way across the universe! Not that we'll ever get to play it but maybe one day... some day... perhaps.

Lav: Don't look at me. I'm not gunna GM for you Rhan.

Rhan: ;_;

--Rhan & Lav

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