a lot of it was talking about the old system, and describing HP in general. essentially, it's just plain old HP, with a single addition, that if a character takes over a certain amount of damage (based on fortitude, i guess) from a single attack, they start to get penalties to skills and attacks etc, as a way to describe the fatigue of combat.
no subject
Date: 2007-03-24 02:55 am (UTC)no subject
Date: 2007-03-24 09:18 am (UTC)