Mental Exercise... [gaming geekery]
Jun. 12th, 2008 11:15 amSo, suppose for the sake of discussion you were going to build a mystery/horror game using SWSE's d20 implementation as a basis, albeit a very loose one. What would you do for classes? d20 Modern's "Strong Hero/Fast Hero/Smart Hero (etc.)" method, while flexible, has all the flavor of a cardboard tube, and Cthulhu d20's two class options ("Offensive/Defensive") are even duller.
Forgoing for the moment the exact talent trees associated with the specific classes, here are some archetypes that might work. What do you think?
Have I missed any likely suspects? Multiclassing would be free and easy, enabling the combination of classes to create other archetypes. A "psychic investigator" would be Shadow/Visionary for instance, while somebody like Indiana Jones would be Adventurer/Scholar.
Or are these too many? I could fold "Scholar" and "Visionary" into a single class, for instance, probably as well as "Adventurer" and "Shadow" without too much difficulty. But the idea is to provide a fairly broad selection of choices.
-The Gneech
Forgoing for the moment the exact talent trees associated with the specific classes, here are some archetypes that might work. What do you think?
- Adventurer: Action-oriented heroes, whether acrobatic and quick-witted, or your big, brawny, bruiser type. Not much use against the Colour From Space, but good for roughing up stoolies and blasting zombies with a shotgun.
- Scholar: Antiquarians, professors, psychiatrists — the brainy character who knows that the cultists come from the last outpost of Hyperborea and can decipher the runes that will send the gibbering horror back to its home plane.
- Shadow: Sneaks, rogues, private investigators, secret agents, thieves. Anyone who specializes in operating unseen and undetected, for good or ill.
- Socialite: Celebrities, wealthy dilettantes, big-name authors. People with connections who can get you into the opening night at the museum, charm the surly steamboat captain into continuing down the forbidden river, or at the very least finance the journey.
- Visionary: Psychics, bohemian artists with uncanny powers of perception, mysterious fortune-tellers.
Have I missed any likely suspects? Multiclassing would be free and easy, enabling the combination of classes to create other archetypes. A "psychic investigator" would be Shadow/Visionary for instance, while somebody like Indiana Jones would be Adventurer/Scholar.
Or are these too many? I could fold "Scholar" and "Visionary" into a single class, for instance, probably as well as "Adventurer" and "Shadow" without too much difficulty. But the idea is to provide a fairly broad selection of choices.
-The Gneech
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Date: 2008-06-12 03:38 pm (UTC)They ALMOST correspond to the d20 Modern Stat-Based Classes, with the natural merger of Strong and Tough Heroes into Adventurer -- save that Adventurer also encompasses the Active, Acrobatic flavor of Fast Hero.
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Date: 2008-06-12 03:49 pm (UTC)-TG
Mmmm, beefy!
Date: 2008-06-12 11:04 pm (UTC)(I know you don't share Hicks's disdain for the Cimmerian, but the last bit, where he speculates on how protagonists from each setting would handle themselves in the others is your "eaten first" comment to a "T".)
Re: Mmmm, beefy!
Date: 2008-06-12 11:41 pm (UTC)He does have a valid point about Conan's tendency to skewer monsters, but that was a deliberate thematic element re: mankind's ability to survive in a hostile universe.
None of which is germane to your point, I realize, but what can I say, I'm a Conan fan!
-TG
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Date: 2008-06-12 03:54 pm (UTC)no subject
Date: 2008-06-12 03:53 pm (UTC)no subject
Date: 2008-06-12 06:24 pm (UTC)-TG
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Date: 2008-06-12 06:29 pm (UTC)no subject
Date: 2008-06-12 06:38 pm (UTC)-TG
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Date: 2008-06-12 06:44 pm (UTC)no subject
Date: 2008-06-12 11:31 pm (UTC)My elder god can beat up your elder god.
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Date: 2008-06-12 04:04 pm (UTC)You have the right idea for checking the right number of classes- take a bunch of iconic characters from the genre and see how well they fit. My only other thought is that a class might be unnecessary if you can't find any single-class examples for it.
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Date: 2008-06-12 06:35 pm (UTC)-TG
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Date: 2008-06-12 07:41 pm (UTC)no subject
Date: 2008-06-12 08:25 pm (UTC)baitShaggy?no subject
Date: 2008-06-12 08:29 pm (UTC)-TG
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Date: 2008-06-13 01:49 am (UTC)no subject
Date: 2008-06-12 04:07 pm (UTC)no subject
Date: 2008-06-12 04:08 pm (UTC)-TG
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Date: 2008-06-12 04:22 pm (UTC)no subject
Date: 2008-06-12 06:19 pm (UTC)-TG
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Date: 2008-06-12 06:00 pm (UTC)It would seem that each of the five classes you have so far correspond to a particular attribute, and only Constitution isn't represented (though I suppose you could make a stalwart Adventurer as opposed to a strong one). I kept noodling around with an idea for a Constitution-based class in the setting, and the only thing I could think of is a "Defensive Specialist/Survivalist" type who knew how to defend or counter the attacks of any weirdness that might pop up. But then, the more I think of it, the more that would fit under "Scholar."
So yeah. Great system. You rock. :D
-J
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Date: 2008-06-12 06:18 pm (UTC)re: priests, I imagine it would depend on the individual, but most would probably be Scholars, or possibly Scholar/Visionaries.
In terms of a Con-based class, it's not really an archetype that comes up that much in mystery/horror, and when it does it probably comes under the heading of Adventurer anyway. Most physically-oriented stuff would, I'd think.
-TG
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Date: 2008-06-12 08:28 pm (UTC)no subject
Date: 2008-06-12 08:36 pm (UTC)Really, it depends on the skillset of the priest in question. If they sit around reading old tomes all day, they're probably a Scholar. If they bash monsters over the head with holy symbols while shouting "The power of cheese compels you!" they could easily be Visionaries or even Adventurers.
-TG
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Date: 2008-06-12 11:48 pm (UTC)no subject
Date: 2008-06-12 06:21 pm (UTC)no subject
Date: 2008-06-12 06:30 pm (UTC)maybe: "Go Earthmother, it's your birthday!"
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Date: 2008-06-12 09:54 pm (UTC)no subject
Date: 2008-06-12 11:53 pm (UTC)