Aggro Is Mion, I am a Lion
Aug. 24th, 2009 01:37 pmArshan, 4E style. See below for the Anthro (lion) racial writeup.
I based this on the dragonborn writeup, with modifications.
...what do you think, sirs?
-The Gneech
Arshan of the Desert (Anthro {lion} Fighter 1)
Alignment unaligned
Languages Common, Feline
Init +0 (Dex); Senses Perception +1, low-light vision
AC 19 (+7 armor, +2 shield); Defenses Fort 16 (+4 Str, +2 class), Ref 12 (shield), Will 13 (+2 Cha, +1 race)
hp 34; Surges 11/day, recover 8
Speed 5 squares (-1 armor)
Basic Attacks
Melee Battleaxe +6 (+4 Str, +2 Prof), 1d10+4 (Str)
Melee Dagger +7 (+4 Str, +3 Prof), 1d4+4 (Str)
Ranged Javelin +6 (+4 Str, +2 Prof), 1d6+4 (Str), range 10/20
Ranged Dagger +3 (Prof), 1d4, range 5/10
Exploits
At-Will Cleave, Footwork Lure*
Encounter Bell Ringer*
Daily Knee Breaker*
Feats Toughness
Skills Athletics +11 (+4 Str, +5 trained, +2 race), Endurance +7 (+2 Con, +5 trained), Intimidate +9 (+2 Cha, +5 trained, +2 race)
Abilities Str 18/+4, Con 14/+2, Dex 11/+0, Int 10/+0, Wis 13/+1, Cha 14/+2
Racial Features Ferocious, Imposing Size, Lionheart, Mighty Roar
Class Features Armor Proficiency (cloth, leather, hide, chainmail, scale; light shield, heavy shield), Battlerager Vigor*, Combat Challenge, Combat Superiority, Weapon Proficiency (simple melee, military melee, simple ranged, military ranged)
Possessions Scale Armor, Heavy Shield, Battleaxe, Dagger, 2 Javelins, Adventurer's Kit, 4 GP
Battlerager Vigor Each time an enemy hits you with a melee or a close attack, you gain temporary hit points equal to your Con mod (after the attack is resolved). When you gain temporary hit points by hitting with an attack that has the "invigorating" keyword, those temporary hit points stack with any other temporary hit points you already have. When wearing light armor or chainmail, you gain a +1 bonus to damage rolls with melee and close weapon attacks whenever you have temporary hit points. This bonus increases to +2 if you're wielding an axe, hammer, mace, or pick. (MP 6)
Bell Ringer (Encounter, Fighter Attack 1, Invigorating) As a standard action, make a Str vs. Fort attack. On hit: the target is dazed until the end of your next turn. If you are wielding an axe, a hammer, or a mace, the attack deals damage equal to your Con mod. (MP 7)
Cleave (At-Will, Fighter Attack 1) As a standard action, make a Str vs AC attack. On hit: 1[W] + Str mod, and an enemy adjacent to you takes damage equal to your Str mod. (PH 77)
Combat Challenge Every time you attack an enemy, you can choose to mark that target. The mark lasts until the end of your next turn. while is a target is marked, it takes a -2 penalty to attack rolls for any attack that doesn't include you as a target. In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that doesn't include you, you can make a melee basic attack against that enemy as an immediate interrupt. (PH 76)
Combat Superiority You gain a bonus to opportunity attacks equal to your Wisdom modifier. An enemy struck by your opportunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving. (PH 76)
Ferocious When bloodied, you gain a +1 racial bonus to attack rolls.
Footwork Lure (At-Will, Fighter Attack 1) As a standard action, make a Str vs. AC attack. On hit: 1[W] + Str mod damage, you can shift 1 square and slide the target into the space you just left. (MP 7)
Imposing Size Lion anthros are on the cusp between medium- and large-size creatures. As such, they take up a 2x2 space and may treat large one-handed weapons as if they were medium versatile weapons.
Knee Breaker (Daily, Fighter Attack 1, Invigorating) As a standard action, make a Str vs. AC attack. On hit: 2[W] + Str mod damage and target is slowed (save ends). If target is already slowed, target is immobilized instead (save ends). If you're wielding an axe, hammer, or mace,, the attack deals extra damage equal to your Con mod. On miss: 1/2 damage and target is not slowed or immobilized. (MP 9)
Lionheart You get a +1 racial bonus to Will saves; in addition you get a +5 racial bonus to resist fear effects.
Mighty Roar You can use "Mighty Roar" as an encounter power.Mighty Roar (Lion Racial Power)
Encounter, Minor Action, Aura 5
Targets: All non-allied creatures in area
Attack: Cha vs. Will
Hit: Targets have -2 morale penalty to attack and damage rolls for a number of rounds equal to the lion's Cha mod (minimum 1)
*From the Martial Power sourcebook
Anthro (Lion)
I based this on the dragonborn writeup, with modifications.
Ability Scores +2 Str, +2 Cha
Size Medium
Speed 6 squares
Vision Low-light
Languages Common, Feline
Skill Bonuses +2 Athletics, +2 Intimidate
Ferocious When bloodied, you gain a +1 racial bonus to attack rolls.
Imposing Size Lions are on the cusp between medium- and large-size creatures. As such, they take up a 2x2 space and may treat large one-handed weapons as if they were medium versatile weapons.
Lionheart You get a +1 racial bonus to Will saves; in addition you get a +5 racial bonus to resist fear effects.
Mighty Roar You can use "Mighty Roar" as an encounter power.Mighty Roar (Lion Racial Power)
Encounter, Minor Action, Aura 5
Targets: All non-allied creatures in area
Attack: Cha vs. Will
Hit: Targets have -2 morale penalty to attack and damage rolls for a number of rounds equal to the lion's Cha mod (minimum 1)Lion Feats (Heroic Tier)
Greater Roar
Prereq.: Lion
Benefit: You gain a bonus of +2 to your Mighty Roar Cha attack; you also gain combat advantage against targets currently suffering the effects of your Mighty Roar.
Hunter's Haze
Prereq.: Lion
Benefit: When bloodied, you may take a healing surge as a reaction and gain a +1 morale bonus to damage rolls in melee for the duration of the encounter.Lion Feats (Paragon Tier)
Words of the King
Prereq.: Lion, trained in Indimidate, Cha 13
Benefit: You may reroll any Diplomacy or Intimidate check, taking the better of the two rolls.
...what do you think, sirs?
-The Gneech
Alignment unaligned
no subject
Date: 2009-08-24 06:47 pm (UTC)no subject
Date: 2009-08-24 07:04 pm (UTC)-TG
no subject
Date: 2009-08-25 04:45 am (UTC)Whenever you hit an enemy with a melee or a close
attack, you gain temporary hit points equal to your
Constitution modifier, plus any temporary hit points
normally granted by the power.
If you use an invigorating fighter attack power
and miss every target with it, you gain temporary hit
points equal to your Constitution modifier.
When wearing light armor or chainmail, you gain
a +1 bonus to damage rolls with melee and close
weapon attacks whenever you have temporary hit
points. This bonus increases to +2 if you’re wielding
an axe, a hammer, a mace, or a pick.
no subject
Date: 2009-08-25 05:30 am (UTC)-TG
no subject
Date: 2009-08-25 12:47 pm (UTC)no subject
Date: 2009-08-24 07:09 pm (UTC)no subject
Date: 2009-08-25 12:36 am (UTC)How about these instead ?
Echoing Roar
Prereq.: Lion
Benefit: Targets effected by your mighty roar grant combat advantage to you and your allies.
Hunter's Resilience
Prereq.: Lion
Benefit: When you become bloodied, you may spend a healing surge as an immediate reaction.
Hunter's Haze
Prereq.: Lion
Benefit: While you are bloodied, you gain a +1 bonus to melee damage rolls.
Paragon Tier
Hunter's Resolve
Prereq.: Lion, Hunter's Resilience
Benefit: When you are reduced to 0 hp, you may spend a healing surge as an immediate reaction.
Ok, that last one might be a bit too much...
/.-, VV
no subject
Date: 2009-08-25 01:25 am (UTC)As for the others, whatever works. I wasn't actually planning to take them for Arshan in any case, I just wrote them up in case
-TG
no subject
Date: 2009-08-25 04:15 am (UTC)/.-, VV
no subject
Date: 2009-08-25 04:27 am (UTC)But then, looking through the 4E books, I couldn't find any indication that there were penalties for size in 4E, so I wrote that out, and didn't change Mighty Roar to match.
I dunno, I'll talk it over w/
-TG
I won't be (ahem) LION....
Date: 2009-08-25 03:49 am (UTC).., are you sure this isn't Leonard putting on a good show for Tiffany?
no subject
Date: 2009-08-26 05:42 am (UTC)Interesting...
Date: 2011-02-08 07:10 am (UTC)The major difference our great cat race has is that they remained medium size. The Lionheart ability is present but in the form of a save bonus against fear effects. The roar power we gave them is remarkably similar. The racial stat bonuses are identical, though I believe the skill bonuses we gave them were different. Only other thing we gave them was a bonus to maintain grabs and some feats for charge attacks.
I'm very interested to see what else you might have come up with. Any other anthro races by chance?
Re: Interesting...
Date: 2011-02-08 12:58 pm (UTC)-TG
Re: Interesting...
Date: 2011-02-09 08:03 pm (UTC)Re: Interesting...
Date: 2011-02-09 08:07 pm (UTC)-TG
Re: Interesting...
Date: 2011-02-10 12:15 am (UTC)I can share the stuff i came up with. It's in need of some revision, mostly on stats and modifier / ability blocks to keep them balanced. Right now it's workable, but probably horribly easy to be munchkin'd.