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- Sat, 14:10: Shh! #AmWriting at in-laws’ house while they’re not looking. Nobody tell!
- Sat, 14:13: I was also thinking of slamming my head in the door. https://t.co/EkIBGaLh6k
- Sat, 14:15: Discovery of airship travel speeds yesterday, combined with breakdown of story timeline today, shows a big hole in act one. #AmWriting
- Sat, 14:17: Unlike sail, airships take hours to get from one city to another, not days. So all that time standing around talking is out. #AmWriting
- Sat, 14:24: Hmph. @mlp_Rainbow never says that to @mlp_AppleJack! https://t.co/IFkdlR57vF
- Sat, 14:35: RT @malki: I nominate @davekellett for the Hugo in the category of Best Immediate Catch of a Typo in a Pal's Tweet
- Sat, 14:48: You know what would put a wrench into an airship’s schedule? A hurricane. #AmWriting
- Sat, 15:03: A neat tidbit about 5E fighters. http://t.co/FCF8XQvuQt
- Sat, 19:23: Ow, my tongue, ow, ow! #BiteBiteBite
- Sat, 20:19: RT @RealTimConway: The photo of my birth. https://t.co/pGue3YLind
- Sat, 20:25: Neat. :) https://t.co/VJlc5tOgAt
- Sat, 23:17: Broke down and drew a hex map of Calypsitania and environs. To accommodate airship speeds, scale of 120 miles/hex. #AmWriting
- Sat, 23:19: Using hex map broke down acts 1-2 into day-by-day breakdown based on where the airship could go when. Now see needed revisions. #AmWriting
- Sat, 23:20: Also can see likely prowl route for pirates, which is an added bonus. Can also see acts 3-4 will not work as planned. #AmWriting
- Sat, 23:24: OTOH new possibilities present themselves. Cool part of the setting that didn’t get to be in the book before suddenly in range. #AmWriting
- Sat, 23:27: Dunno if I’ll be able to work on it any tomorrow but I hope so. Not sure if I will work on act one rewrites or act 3-4 outlining. #AmWriting
- Sat, 23:29: In other news, I seem to be missing the Hugos. And by “missing” I mean, “Oh yeah, the Hugos are a thing.” ^.^'
- Sat, 23:29: I hope that maybe they’ll be relevant to me sometime in the next five years. We’ll see!
- Sat, 23:30: Ah well. Life carries on. Gnite world, and have an awesome tomorrow. :)
- Sun, 00:25: And now it's time for Gneech After Dark. By which I mean with the lights off 'cos it's late and I should be asleep.
- Sun, 07:56: *twitch* *twitch*
- Sun, 08:09: Not a word is said unless it reinforces prejudices. #MyTongueHurts #BiteBiteBite
Re: On Airship speeds ...
Date: 2015-08-24 03:13 pm (UTC)If I scale up the world to fit, it becomes huge. Like an area the size of the Caribbean becomes an area the size of the continental U.S. Possible fixes include:
I'll probably do a combination of these. Still hashing it out.
-The Gneech
Re: On Airship speeds ...
Date: 2015-08-24 10:33 pm (UTC)Say, moving NY City up to Boston, or even Maine so the trip from DC takes longer.
Unless you are going to include a map, there is no way for the reader to know how far away the destination is.
The tech on your world may just allow for faster airships.
I am confused though,
"The ships as I have written them are too slow,"
contradicts
"slowing down airships (but they still need to have some advantages over sea/rail)"
Ways to discourage rail: Poor terrain, a greedy government that taxes them too much, expensive fuel (poor terrain would probably be better)
Ways to discourage sea travel - expensive fuel, not enough raw materials to build good ships, very rough ocean areas, poor coastlines for ports.