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- Wed, 19:40: Working on my 5E Keep on the Borderlands convert… just put in a room that’s CR 13. i.e., “a good fight” for a party of 13th level chars. XD
- Wed, 19:40: Now I see why this module has so many tales of TPKs associated with it! O.o If you blunder in “room-by-room” style, you gonna get killed.
- Wed, 19:42: Thing is, you’re not intended to just wade into this encounter (or indeed, most of the module). Just like Bilbo didn’t storm Goblin Town.
- Wed, 19:43: I wonder how many modern gamers, reared on strings of perfectly-balanced-encounters, walk into this module and just get creamed.
- Wed, 19:44: “The DM wouldn’t put something down here we weren’t intended to fight” definitely does not apply to 1E modules.
- Wed, 19:45: Which, honestly? I like that. But it’s a dangerous way to run the game. Lots of players don’t want to take “no” for an answer.
- Wed, 19:45: Lots of players also don’t seem to be able to sense when they’re in over their heads.
- Wed, 19:46: No cave trolls, sorry! You’ll have to watch for other clues. ;) https://t.co/Rg6KzBreQ1
- Wed, 19:49: I’m thinking I might want to have a few extra pregenerated characters lying around. Y’know. Just in case. ¬.¬
- Wed, 20:09: Here speaks a man who knows. ;) https://t.co/Q39T5vNQRf
- Wed, 20:10: I always found Necromancer Games’ “3rd Edition Rules 1st Edition Feel” motto kind of ironic on that score. Still used 3rd Edition balance!
- Wed, 20:12: That’s not what they were really getting at, of course. They meant “1st edition aesthetic.” Erol Otus and ‘70s van art instead of anime.
- Wed, 20:14: I’m not an OSR grognard who wants those ‘90s kids to get off my lawn, but I will say that the 1e mindset was a lot more flexible.
- Wed, 20:17: “Why are there 40 orcs in this cave?” “Because communal living makes sense for cave-based nomads.” “They’ll slaughter six PCs!” “So be it."
- Wed, 20:20: .@multiclass_geek just showed me the “D&D module” in Stranger Things. My reply: “That’s clearly a Call of Cthulhu licensed book c. 2005."
- Wed, 20:23: Ping @multiclass_geek https://t.co/7fWwQtt7AP
- Wed, 21:41: For the evening crowd! Learning Not to Suck at Overwatch, Episode 11 https://t.co/r6YlSdSXx5
- Wed, 21:55: If you’ve got the plane ticket, I’ve got the table! ;) https://t.co/JNdSPLiqFr
- Wed, 21:56: Although there was a trend in Dragon Magazine that way, the first RPG I saw codify the Rule of Cool was Paranoia in 1984.
- Wed, 21:58: Before Paranoia, most RPGs-as-written still had the 1E D&D “players as Navy SEALs against a murderous universe” vibe.
- Wed, 21:59: Paranoia didn’t just take that as subtext, it blew it up. The back of the box spelled out “Everything wants to kill you and the GM cheats."
- Wed, 22:00: So, you were given six identical PCs (literally clones in-game) and the GM book said “If the player tries something awesome, it succeeds."
- Wed, 22:01: Stuff like drama dice, Savage World “bennies,” 5E “inspiration” wouldn’t be around now if not for that shift.
- Wed, 22:03: I think about this stuff when working on my games, especially in ref. to running for new players who’ve never done.
- Wed, 22:04: 40 years later, RPG-esque games are so ubiquitous, but so “not what they’re really like,” that I kinda marvel at it.
- Wed, 22:05: …All these artifacts in the “RPG-esque” experience that don’t make sense out of context. Levelling, hit points, the whole grind really.
- Wed, 22:06: If you don’t know that “hit points” came from a wargame unit being “so powerful you have to hit it twice to kill it” they’re really odd. XD
- Wed, 22:07: That’s also where Armor Class came from! Once upon a time, in miniature wargames, if you successfully hit a unit it was out of the game.
- Wed, 22:08: Knights are tougher to kill than footsoldiers, right? So it has to be harder to land a hit on them. Hence, “Armor Class."
- Wed, 22:09: So then you layer on top of that “not only are they harder to hit, you have to do it twice,” and suddenly a unit is super-badass.
- Wed, 22:10: .@jakebe It’s been done, I’m sure! I only know the origin of some of the artifacts, but I’m happy to share what I got. :)
- Wed, 22:11: Anyhow when you have super badass units needing to be hit multiple times, that means you need heavy hitters who count as hitting twice, duh.
- Wed, 22:12: Keep layering on development after development like that, like a wargaming unit arms race, and you get to hit dice (levels) and damage dice.
- Wed, 22:14: When the tabletop RPG element got merged with using miniatures wargaming as the game mechanic, POOF! D&D.
- Wed, 22:18: Not as far as I know. The closest thing was the backstory for any given game, and “hero units." https://t.co/FMzG8aHslA
- Wed, 22:19: Like, Dave Arneson’s “Blackmoor” setting started as a framework for miniatures battles, or a “knight” miniature might be given a name.
- Wed, 22:22: My understanding is “Chainmail” added Tolkienesque fantasy to miniatures wargaming; “Blackmoor” introduced the dungeon concept.
- Wed, 22:24: Adding the “personal” layer to the miniatures game is what made D&D revolutionary. Imagine giving a name and persona to your token in Risk.
- Wed, 22:24: Or having the shoe piece move differently from the car piece in Monopoly. That’s the kind of leap it was.
- Wed, 22:25: Everyone who’s been six knows how to play “Let’s pretend.” D&D became, like, “Competitive let’s pretend.” XD
- Wed, 22:30: But! It’s a huge topic, with lots of side-tracks. The Fantasy Trip pioneered point-buy systems, which led to things like GURPS or Champions.
- Wed, 22:30: That in turn led to things like Feats and Flaws and Prestige Classes and and and… XD
- Wed, 22:35: There have been a few; my impression is most focus on the origins of D&D as opposed to how modern games evolved. https://t.co/gfv9s3BxyH
- Wed, 22:37: I haven’t even gotten started on Runequest and how it led to Call of Cthulhu and the subsequent Lovecraft Explosion in pop culture...
- Wed, 22:38: And for that matter, how Runequest led to the “campaign world” (e.g. Greyhawk or Forgotten Realms) being a thing...
- Wed, 22:40: But. Yeah. Big topic. XD I’d ramble for hours if I let myself.
- Wed, 22:40: Anyone curious is always welcome to toss me specific questions! But I think I should probably shut my metaphorical yap and sleep for now. ;)
- Wed, 22:42: Heh. And I didn’t even touch on Traveller. Wow. XD
- Wed, 22:44: That’s fine, you know where to find me if any come to you. ;) https://t.co/VWpwiZqXZn
- Wed, 22:44: Gnite world, and have an awesome tomorrow. :)
- Wed, 22:45: RT @tr1byron: This. Absolutely. Source: https://t.co/AhrpnJRRoU https://t.co/W7IpNgwdzm
- Thu, 09:41: RT @garethlpowell: Star Trek is 50 years old today. But while celebrating, please spare a thought for all those redshirts. #StarTrek50 http…
- Thu, 11:06: Baby’s First Total Party Kill https://t.co/3bNGVdS9T1
- Thu, 11:06: Baby's First Total Party Kill: https://t.co/bPSsHtsUlS
- Thu, 11:07: Baby's First Total Party Kill https://t.co/a4QFbbTv5p
- Thu, 11:08: RT @GroovyBruce: Happy 50th birthday to TV's classic 'Star Trek' https://t.co/oeRGbNwTUg via @USATODAY Happy birthday to the first, the b…
- Thu, 11:40: RT @AwesomeCon: A super cool history of Star Trek uniforms! "Zip me up, Scotty: 50 years of Star Trek uniforms" https://t.co/xj5OA3MLuv via…
- Thu, 11:40: RT @SelinaWilken: 1. Now You See Me 2. Now You Sequel 3. Now You 3 Me 4. Now You Don't.
- Thu, 11:40: RT @AuraPuffs: *slams his paws down on the desk* WHAT DO YOU MEAN 'HOTEL CALIFORNIA' ISN'T A SONG ABOUT GHOSTS?
- Thu, 11:49: RT @GeorgeTakei: It’s hard to believe 50 years have passed since the maiden voyage of the Enterprise on NBC. Since that moment, Gene… https…
- Thu, 11:49: RT @MIDImyers: happy star trek https://t.co/6eiB2xnR8S
- Thu, 11:49: RT @TheIllustriousQ: Still fitting for today. STAR TREK 40th Anniversary Tribute 1966 - 2006 (HQ) https://t.co/HOqBL9ngH3