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I've mentioned before how my D&D game has suffered from something of an identity crisis, jumping from homebrew world to Greyhawk, starting a megadungeon one week, then teleporting across the continent for a side trek the next, and so on -- and how I have to fight my impulses to make it even more so all the time.
I think I've identified another factor that's made this so much more of a problem for this game than it has been in the past, which is the scarcity of actual game time compared to the time I spend sitting around thinking about it. When we're actually in the midst of a scenario, usually, I'm fine and content, and the players seem to be as well for the most part. But then the scenario finishes, and it'll be weeks -- or months, le sigh -- until we're on the next one. During that time, all I can do with my game is to sit and stew and putter with ideas.
And when I sit and stew and putter, I start thinking about all the many, many different things I'd like to do with a game. I'd like to do a Conan-esque sword-and-sorcery game. I'd like to do some swashbuckling on the high seas. I'd like to do one of the old D&D classics like "Temple of Elemental Evil." But I only actually have 10 - 30 game sessions a year, total, and so I feel enormous pressure to squeeze everything I can into that small space.
This is one of the reasons I end up dithering and changing my mind and wanting to change things constantly; it's the same reason I hate inking -- there's such a small window of "success" that I'm paralyzed by my desire not to screw it up. So I need to let go and see the game as an opportunity to have some fun, rather than worrying about Running the Perfect Game Session. A decent game that actually gets played, is far better than a brilliant game that never sees the light of day.
-The Gneech
I think I've identified another factor that's made this so much more of a problem for this game than it has been in the past, which is the scarcity of actual game time compared to the time I spend sitting around thinking about it. When we're actually in the midst of a scenario, usually, I'm fine and content, and the players seem to be as well for the most part. But then the scenario finishes, and it'll be weeks -- or months, le sigh -- until we're on the next one. During that time, all I can do with my game is to sit and stew and putter with ideas.
And when I sit and stew and putter, I start thinking about all the many, many different things I'd like to do with a game. I'd like to do a Conan-esque sword-and-sorcery game. I'd like to do some swashbuckling on the high seas. I'd like to do one of the old D&D classics like "Temple of Elemental Evil." But I only actually have 10 - 30 game sessions a year, total, and so I feel enormous pressure to squeeze everything I can into that small space.
This is one of the reasons I end up dithering and changing my mind and wanting to change things constantly; it's the same reason I hate inking -- there's such a small window of "success" that I'm paralyzed by my desire not to screw it up. So I need to let go and see the game as an opportunity to have some fun, rather than worrying about Running the Perfect Game Session. A decent game that actually gets played, is far better than a brilliant game that never sees the light of day.
-The Gneech
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Date: 2005-06-20 06:30 pm (UTC)This is very true, and something I've tried to get over myself in my various endeavors, as you well know. I think you'd be great coming up with stuff for MMORPGs.
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Date: 2005-06-20 06:45 pm (UTC)Might as well read a book at that point, imho.
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Date: 2005-06-20 07:17 pm (UTC)The other problem with trying to achieve the perfect game session, is that everybody who comes to the table has a different idea as to what that might be. For one player, it might be a night of pure butt-kicking; for another, it might be a night where everybody sat around plotting and doing skullduggery, but in which not a single combat came up. It seems to me that my trying to tailor the game to be what I would consider the perfect game session is actually a pretty selfish sort of exercise, and I'm trying to break myself of the habit.
-The Gneech
no subject
Date: 2005-06-20 10:27 pm (UTC)What I would do would be an updated version of the original.
-The Gneech