the_gneech: (Obi-Wan Not Good)
Dear Obi-Wan Kenobi:
One of our co-workers has been stealing other people's food from the fridge. None of us have actually caught her doing it, but by process of elimination we're pretty sure we know who it is. The question is, should we confront her about it, or should we just sneak some Ex-Lax brownies into the fridge to teach her a lesson?
--Seriously Annoyed

Dear Seriously Annoyed:
Obi-Wan?! ... Obi-Wan ... now that's a name I've not heard in a long time. A loooong time. I haven't gone by the name of 'Obi-Wan' since, oh, before you were born. I think perhaps we should get indoors. The Sand People are easily startled, but they'll soon be back, and in larger numbers.
--Jedi Master Obi-Wan Kenobi


Dear Yoda:
I've been dating this girl for about four months and we've really hit it off. I mean, I can picture myself doing the whole 'settle down, have kids' thing with her, but I'm still worried that I might be making a big, unfixable mistake. How do I know if it's "the real thing"?
--Cold Feet

Dear Cold Feet:
Everything! Fear leads to anger; anger leads to hate. Hate leads to suffering!
--Jedi Master Yoda


Dear Mace Windu:
What can I do about unsightly stains on my kids' clothes? I've tried sprays, I've tried powders, but nothing seems to really work on grass and ground-in dirt! Can you help me?
--Fastidious Mom

Dear Fastidious Mom:
This Separatist attack makes no sense; a massive invasion, but no attempt to take the Jedi Temple or the Senate. Unless it's all a ruse to distract us from their primary objective? Palpatine! Trooper! Turn this ship around!
--Mace Windu

Cad Bane

Oct. 15th, 2009 02:58 pm
the_gneech: (Obi-Wan Not Good)
Lee Van Cleef joins the Star Wars universe, at last:



Don't believe me? Watch this.



-The Gneech
the_gneech: (Galaxy)
An idea that 4E implements well that I'm totally stealing is the idea of "quickie levelling" for NPCs and critters. Say, for instance, you really, really need a 9th level bounty hunter, but the only stat block you have handy is for a 7th level one? Slap a couple of quickie levels on that bad boy and run with it!

Or, alternatively and perhaps even more common, what do you do when really, really need a 5th level bounty hunter, but the only block, as before is for 7th level? Slap a couple of negative quickie levels on that bad boy and run with it!

Each level adjustment impacts BAB, Damage, Defenses (Ref, Fort, Will), Hit Points, and Skill Checks only. The base character's ability scores, feats, talents, and trained skills do not change, nor are any of those figured into the changes. (For instance, a +2 level adjustment gives a flat +10 hit points, which is not modified by the creature's Con score.) If you wish, you can further adjust the stats by whether or not the NPC is a dedicated fighter or a complete noncombatant.

Level/CLBABDamageDefensesHit PointsSkill Checks
±4±3±2±4±20±2
±3±2±1±3±15±1
±2±1±1±2±10±1
±1±0±0±1±5±0
Noncombatant-1*+0+0-5**+0
Combat Spec.+1+0+1+5+0

*At +1 level, this should be +0 rather than -1.
**This does not stack with other negative HP values.


These levels, as indicated, are "quickies," designed to give you a working stat block that's "close enough" for a workable encounter. Note that they only go +/-4 levels in either direction: this is intentional, because once you start getting that far off from the basic stat block, you end up with NPCs that have either a major surplus or shortage of feats and talents for the amount of challenge they're intended to provide. When you get to that disparate a level, you should either look for another base stat block, or do it "the long way" by hand.

If desired, it probably won't be an "encounter breaker" if you add a feat or a talent of your choice at +2 and +4. However, it's probably not worth taking away any feats or talents at -2 and -4 — most NPCs and/or creatures won't get to use all of their abilities in any single encounter anyway, so it's not worth the time to figure out which one(s) to strip.

Comments welcome and desired. Whattya think, sirs?

-The Gneech

Wow. 0.o

Oct. 12th, 2009 11:26 pm
the_gneech: (Obi-Wan Not Good)
The pilot was kinda meh, but the new Clone Wars series is really, really good.

I am seriously impressed. "Storm Over Ryloth" nearly brought me to tears.

I just wonder if the series is going to end with Anakin lopping off Ahsoka's head. Let's face it, it has to happen sooner or later.

EDIT: Of course, I know this series has got to be non-canonical. The real Anakin Skywalker isn't that likeable.

-The Gneech
the_gneech: (Obi-Wan Not Good)
Squib Technogeek Jedi Initiate. Look out!

-The Gneech

PS: I notice, [livejournal.com profile] hantamouse, that you didn't have Rhumzhin's racial abilities listed on his character sheet. Barter + Natural Diplomat = three rolls on haggle attempts, all at +2. Dayam!
the_gneech: (Obi-Wan Not Good)
Power Cards for Kira Windu

I figure we can use these for feats, talents, force powers, ship maneuvers, and whatever else may be handy to keep track of. It's a little labor-intensive, but not too bad and worth the effort if it keeps the game moving fast and furious.

To minimize the amount of mental gear-shifting between games, I've used the 4E color coding and range terminology (e.g., "close burst 6" means "anything within 6 squares of yourself").

Whatcha think, my players? :)

-The Gneech

PS: For those who are interested, my Star Wars Saga Edition campaign page is yours for the viewing. Enjoy!
the_gneech: (Rastan Kill Monsters)
At ~$10 a set, Dungeon Tiles are some of the best value for money in the gaming hobby. I've dipped my toe into the world of tiles before, most recently with the Star Wars equivalent set, "Galaxy Tiles," and various maps from the miniatures. But recently I went on a tile-acquiring binge, and the main bulk (a from Paizo) arrived today. So now I have:

  • Galaxy Tiles (x2)

  • Arcane Towers

  • Fane of the Forgotten Gods

  • Caves of Carnage

  • Dire Tombs (x2)


Of the D&D sets, "Dire Tombs" is by far the best, but it's also one of the older sets and so harder to find. Unfortunately, they only released the one set of "Galaxy Tiles" and show no signs of releasing more any time soon, but I have enough maps from the miniatures game and the old West End game (not to mention scenery bits from the old Micro Collection and other sources) that I can probably make do for most purposes. Besides, being space opera, Star Wars is just as likely to use fantasy tiles as it is deckplates.

I figure this splurge will give me a nice core to work from. I'll probably pick up new sets one at a time as they come out in the future (like I say, value for money). The next challenge is going to be storing them...



Hmm...

-The Gneech
the_gneech: (Obi-Wan Not Good)
Alas, there's no way I'll have prep done by this weekend. But one of the three pieces of the upcoming scenario (specifically, [livejournal.com profile] sirfox's solo mission) firmed up a bit in my head last night and I think it will be a nifty change-of-pace.

In the realm of house rules, I'm thinking about squidging 4E and Saga Edition a little closer to each other, because aside from character creation, they're very similar — or should I say, just different enough to make it a pain to remember which is which. Specifically, here are changes I'm considering:

Diagonal Movement: In 3.x, it's 1.5 squares; in Saga Edition, it's 2 squares; in 4E it's 1/1. MAKE UP YOUR MIND, GUYS! Sheesh. Right now I'm leaning towards going 1/1 for all. Honestly, if they'd just switch to a proper hex grid it wouldn't be a problem, but they're never going to to do that, so we'll just have to put up with square explosions.

Second Wind: I like this being usable once per encounter, instead of once per day. Star Wars particularly has a lack of healing options, which makes for parties of battered heroes running from encounter to encounter. In the movies at least, the heroes stay relatively whole until the very last moment, at which point they get a limb lopped off. So having Second Wind freely available makes sense. I haven't decided about the "below half hit points" requirement or the +2 to defense scores.

"Shift" (a.k.a. 5' Step): I don't know why they pulled this out of Saga only to turn around and put it right back into 4E. I'm puttin' it back in to Saga.

[livejournal.com profile] lythandra, [livejournal.com profile] hantamouse, [livejournal.com profile] jamesbarrett, [livejournal.com profile] sirfox, what do you think?

-The Gneech
the_gneech: (Obi-Wan Not Good)
Been putting some thinking into my next Star Wars Saga Edition session; it's going to need some fairly careful planning because it is going to be not unlike the middle of Empire Strikes Back, where the party goes off in three different directions at once.

You see, two of the characters, [livejournal.com profile] jamesbarrett's hotshot-pilot-former-smuggler Martin, and [livejournal.com profile] hantamouse's haggle-happy-Mr.-Fixit-Squib Rumzhin, have the Force Sensitive feat, but no Jedi training. [livejournal.com profile] lythandra's Padawan Kira Windu (niece of the late Jedi Master Mace) has been keeping an eye on them per instruction from Luke Skywalker, to see if they were Jedi material. [livejournal.com profile] sirfox's heavy-armor-and-blaster-rifle-guy Orim, on the other hand, has no Force ability at all.

Most of the party reached 5th level last time; this means that soon Kira is due to graduate to full Jedi status. Last session, Luke asked for her final report on the trainability of Martin and Rumzhin, and her opinion was that it was worth a shot. Now Luke is not about to let an opportunity to give Kira some training of her own at this stage go by, so the three Forcey characters are all going to go off to the dark corners of Yavin IV to do Jedi Stuff ... leaving Orim cooling his heels out in the parking lot.

Well, that doesn't make for much fun for [livejournal.com profile] sirfox that session, so he gets a personal-quest-type mission of his own, leaving us with three concurrent storylines: Martin and Rumzhin getting tested for acceptance as Padawans, Kira going off and having one or more of her trials, and Orim off in an X-Wing on some special op. To be properly Star Wars-ish, all three of these should tie together in some thematic way, even if it's a very simplistic one (e.g., Luke being frozen at the beginning of Empire vs. Han being frozen at the end).

It's going to be an interesting challenge as a GM and as a storyteller, not just to come up with appropriate things for the characters to do, but to do the in-session storyline juggling necessary to keep it interesting for all players.

Fortunately for me, [livejournal.com profile] sirfox has a bit more of his D&D to run, so I have a little more time to prepare! :D

-The Gneech
the_gneech: (Legolas Aaah)
In re: our 4E session on Saturday, as we're all learning the system, I was looking over some of the various rule uses and so forth that came up. Something that I noticed was our use of Second Wind, which obviously had been colored by our use of Saga Edition.

Specifically, in 4E, you don't have to be bloodied to take your Second Wind. You can do it any time (once per encounter), you could even do it right off the bat before a blow landed on you, if you wanted. Doing that would waste a healing surge and not give you any hit points, so it's kind of pointless, but it could be a viable tactic if you were really desperate for +2 AC for a turn, I suppose. We were working on the assumption that you did have to, because that's the way it is in Saga.

Something that struck me as peculiar, is that [livejournal.com profile] lythandra's paladin, the party tank, had way more healing surges than anybody else, but she was also the one who used them the least, as she had AC 22 and none of the enemies could hit her. In fact, she used more of them to heal other people (via "lay on hands") than she did on herself. Obviously, in a "big boss" fight, when she's got the dragon marked and he's chewing on her the whole combat, those healing surges will be sorely needed ... but against most of what we fought on Saturday, her AC kept her mostly wound-free.

I think I may port the "per encounter" nature of Second Wind over to my Saga Edition games, especially Star Wars. The characters in that game rarely get to rest 8 hours before "going back in," and they go through a lot of medpacs.

-The Gneech

PS: My wish for a 3.5 Warlord may have been answered!
the_gneech: (Obi-Wan Not Good)
Tomorrow night, assuming all goes to plan, will be the next session of my Star Wars game. Last time, the heroes went on a mission with Luke Skywalker, where they got to see that A) even Jedi Masters can be bothered by TIE fighters when the dice are unfriendly, and B) on the ground, even at the relatively low 13th level Luke goes through stormtroopers like a hot knife through warm butter. It was only when one of the major campaign BBEG's showed up and used Force Push to throw Luke off the building that the real trouble started. (Fortunately for them, the BBEG ignored them and went chasing after Luke, much like the puny humans in a Godzilla movie pretty much get forgotten when another kaiju shows up and the monsters start throwing office buildings at each other.)

Tomorrow night's adventure has even more celebrity name-dropping. In fact, much like the last session, the coming session's premise is that the PCs are sort of a "second unit" support team helping out the Big Name NPC on their own mission. (I can't say more on specifics yet without spoilers.) I'm not normally inclined to do this kind of thing in my games — after all, the PCs are supposed to be the stars of the show — but I've been bending that rule for this game for a few reasons:

  1. First, well, it's Star Wars, and really, what's the point of playing in a Star Wars campaign if you don't get to cross paths with the Big Time Heroes from time to time?

  2. The party is 4th-5th level now; they're not Jim Henson's Star Wars Babies any more, they're starting to make their own waves. But at the same time, they're still just starting to really develop their skills. There's plenty of precedent in Star Wars for the hero to be under the wing of a powerful mentor — in game terms, Obi-Wan was what, 16th-level-plus when he whisked 1st- (2nd-?) level Luke off of Tattooine? [livejournal.com profile] lythandra's Jedi is one of Luke's padawan learners — of course she's going to be fighting alongside him sometimes, it wouldn't make sense for her not to.

  3. Giving the PCs a big cannon on their side means they can get into bigger, badder adventures right away, which helps give it the "epic" feel needed for a proper Star Wars game. Last time, for instance, the PCs were surrounded by literally dozens of stormtroopers, not to mention Darth Revanus and his disciple Warforged Zath (now deceased). But because Luke was there, they could still wade into the fray and have something approaching a chance of success. So rather than feeling marginalized, if done right this actually makes the PCs more central to the Big Story of the campaign.

  4. I still make a point of keeping it the PCs' story; there are a variety of strategies I have for this. The most obvious one, of course, is in-plot separation. Last time, Luke and Darth Revanus went off chasing each other 2/3 of the way through the session, leaving the PCs to face the climactic battle between Warforged Zath and his troops without him. Tomorrow, the celebrity NPC(s) are likely to spend most of the session off doing one thing while the PCs do another, a la Obi-Wan going off to disable the tractor beam while Luke, Han, and Chewie rescue Princess Leia. A more subtle, but much more satisfying way, is to set up a situation where there are just plain things the PCs can do that the celebrity NPCs can't. In the upcoming scenario, the PCs have been chosen for the mission they're going on precisely because they have certain knowledge that nobody else in the Alliance has. (What this knowledge is, again I can't say yet without spoilers.) The Big Time Heroes could easily find themselves looking to the PCs for input and guidance, double levels or no.


Tune in next week, when we discuss how to pit your 4th level party against Boba Fett and have them actually survive two whole rounds!

-The Gneech

PS: Okay, I'm kidding about that last part.
the_gneech: (Yoda Hammertime)


Yoinked from [livejournal.com profile] mooncat.

-The Gneech

Gaming

Jun. 8th, 2009 11:09 pm
the_gneech: (Conan Civilization Sucks)
I have been enjoying LotRO, but I am starting to suffer from lack of tabletop RPG playing. I've been very much enjoying running Star Wars Saga Edition and Uncanny Midnight Tales, but I need to play some fairly soon or I'll get burnt out. Preferably something with a little more to chew on than a pickup game. I've enjoyed all of those on-the-side things we've done in the past couple of years, no question ... but I also want something I can get attached to.

-The Gneech
the_gneech: (Obi-Wan Not Good)
Can't you stupid Jedi keep from being wiped out for ten minutes?

Honestly, who put you bozos in charge of the galaxy, anyway?

-The Gneech

PS: Snagged from [livejournal.com profile] rikoshi.
the_gneech: (Obi-Wan Not Good)


Snagged from [livejournal.com profile] gamera_spinning.

-The Gneech
the_gneech: (Obi-Wan Not Good)
Y'know, when I named my Star Wars campaign "Empire's Legacy," I had no idea they were going to run an awful comic series referred to as "the Legacy era." I'm kind of ashamed of the name, now. :(

What brings this up is I just officially "didn't buy" a Star Wars Saga Edition supplement tonight, the Legacy Era Sourcebook, after giving it a pretty thorough examination. Now granted, most of the "expanded universe" tends to be pretty weak[1], but I was not prepared for just how bad the Legacy stuff would be. All of the flaws of something like, say, Dark Empire, magnified by a factor of 10. "Whee, let's wipe out the Jedi again! And guess what, the Empire is back! But that's not bad enough, so now there's two Empires! But one of the Empires is a good Empire, or at least not as bad an Empire. Ooooh, moral complexity! Who says I'm a hack???"

Pfeh.

I had intended to pretty much ignore the fluff and pick up the book just for the stat blocks, talent trees, and so on, but those were pretty uninspired too. In the end, there just wasn't anything in there worth the money.

-The Gneech

[1] About the only EU stuff that I'd say was really good is the Knights of the Old Republic era, although I do enjoy playing the Jedi Knight computer game series.
the_gneech: (Scar Surrounded)
Last night was spent largely diagnosing and fixing (we hope) the router problems, or at least mitigating them some. The network still drops GORT with annoying frequency, but I suspect that's largely because it's the last holdout XP machine on what is becoming a Vista shop. [1]

Once that was done, I finished getting most of my files transferred, although there are still some important bits missing that need to be migrated before I'll be finished and ready to start working on art again. Mostly settings and files that are hiding in strange places instead of being in "My Documents" where they belong.

In cat news, Buddha still can't bear the presence of another cat. We picked up a large crate-type pen to put Buddha in so we can let Dasher run around the house, but all it did was make Buddha paw at the bars and yowl. Dasher, for his part, has clawed a big hole in the guest-room rug and is generally going stir-crazy locked in solitary confinement. I'm wondering if kitty quaaludes is the only viable answer besides "find another home for Dasher" at this point.

In gaming news, I ran another session of Star Wars on Saturday night, which went quite well I thought. It was a pretty major battle, so the session was pretty much "Fight! Fight! Fight!" But that said, it also advanced the campaign story, gave everybody a cool moment or two of "screen time," and enabled the characters to go on a mission with Luke Skywalker — at least until one of the campaign Big Bads popped up, knocked Luke off the building, and went chasing him through the city streets.

Finally, a great moment in bad ideas: The Sci Fi Channel finally admits that they hate their core audience. In other news, ESPN is going to be renamed "The Athletic Supporter's Channel."

-The Gneech

[1] Not by choice, particularly. I constantly want to tell Vista to "SHUT UP!" It seems to think that every time I change something from the factory default, the world might explode.
the_gneech: (Obi-Wan Not Good)
I've got it! Rancors. With laser beams on their heads.

-The Gneech
the_gneech: (Obi-Wan Not Good)
I'm trying to decide what should happen next in my Star Wars game. Any suggestions?

-The Gneech

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